
You’ll make mistakes and get caught, killed, or set off alarms that make the mission even harder. Shadow Tactics: Blades of the Shogun breaks the mold on quicksaves - it almost demands it. He’s the cutest little murder-buddy ever! Thankfully the criminally-underused Kuma gets a workout here. The main missions are the usual challenge, but trying to be stealthy or careful while on the deck of a moving ship, with few places to hide, is particularly challenging. The missions in between are “travel” missions, and are really a surprising highlight. If there are any trap-based achievements you want, this is the place to do it. These can work on you, but it’s far more fun to unleash them on your enemies. The final level I won’t spoil, but wow oh wow are there a lot of traps. Slowly leapfrogging your team through this level is a challenge.
SHADOW TACTICS MISSION LIST SERIES
The second mission takes place across a series of five islands, utilizing more of your team, but also adding a great deal of restriction as Mugen is too heavy to swim, and Takuma is too old.

Many of the missions in the main game gave you a lot of room to breathe, but here you’ll need to be on your toes - there’s eyes in every direction. Nagoya, the city setting of the first mission that doubles as the primary base for the Blades of the Shogun, will have you leaping over rooftops, exploiting tight corners and well-defended courtyards. The three main missions couldn’t be more different.
SHADOW TACTICS MISSION LIST FULL
In all, this standalone adds roughly a half dozen or so hours to the package, depending on how thorough you like your missions to be, be it full stealth or kill-em-all style. This unlikely bunch come together across thirteen missions in the main game, with this expansion delivering another six outings - three main, and three interlude missions. He also can send his tamed Tanuki (raccoon) named Kuma to distract enemies and get them to face away from areas where you might want to take action. The final character, Takuma, is old and somewhat feeble, but is deadly with a rifle from an extreme distance. Aiko, the main character for this expansion, is able to disguise herself, dispatching foes using guile and poisons. Yuki is an apprentice ninja, easily more agile than any other character, and able to deploy traps and distractions. A ninja named Hayato is able to dispatch enemies at a distance, though he’s a bit fragile in close quarters combat. A heavily armored samurai named Mugen is lethal with a sword up close, able to carry a tremendous amount of weight on his own. In it, you’ll employ the unique skills of five people whose paths would otherwise never cross. Shadow Tactics is a tactical stealth game. Each character in the game has their own strengths and weaknesses, and knowing these well is going to make this outing a bit easier. Technically taking place between mission 9 and 10 of the main game, this offshoot isn’t just a solo expedition for Aiko, but does focus on her backstory quite a bit. Aiko’s Choice is a six mission run, leaving very little room for error, or time for you to learn how everything works. It may be a standalone title, but it’s well paced, introducing new mechanics over a longer period of time and across several missions. In terms of value, I would compare Aiko’s Choice to paying for premium gas instead of regular unleaded.First and foremost, if you’ve not played the base game, you will likely struggle here. I can easily think of a handful of complete GOTY-tier titles that one can buy for $20 and experience dozens of hours of gameplay.

If I am being generous, Aiko’s Choice features seven hours of gameplay for a veteran like myself to finish the entire DLC once on normal difficulty, not counting achievements and in-game medals. Now that Mimimi is on solid financial ground, the developer must have decided to return and finish, with polish, what they had previously started.


Admittedly, this is a disappointing discovery $20 pays for what I would interpret as content originally cut from Blades of the Shogun. I say “technically” because only the first, third, and fifth missions are fully-fledged, while the others serve as brief interludes. Of course, a trio of riflemen are no match for our heroes, and our heroes set off to rescue their friends and thwart Lady Chiyo’s plans.Īiko’s Choice technically consists of six missions: “Nagoya City,” “Ise Bay,” “Toba Coastline,” “Matsuyama City,” “Hana Garden,” and an epilogue. She reveals that she is working for Kage-sama and abducts Yuki and Takuma, leaving Mugen, Aiko, and Hayato behind for execution by three soldiers. Lady Chiyo, Aiko’s former sensei from the Sakura-clan school of kunoichi, interrupts them. I had to cheese this one.Īiko’s Choice begins with Mugen and the gang in their hideout taking a toast before completing what they believe to be their final mission. The enemy layout for this island is one of the more difficult encounters.
